Projects

Here a demo of our game entry that I rebuilt in Rive:

Stutterpunch is an early development rhythm game made for GMTK Game Jam 2025 alongside Alex and Eric Martinez.


The full game would speed up over time and link with audio, looping between a fighting and healing phase.


——— My Part ———————


I was responsible for both the design and animation of our character and setting (completed using Figma), passing sequences to Alex for neon VFX and endgame animations added via Blender.


I also worked on gameplay with Eric in Godot, learning how to structure nodes, import animations, and align audio with in-game signaling.


The current Godot version includes audio produced by Ricky Tinez.