An early development rhythm game built in Godot alongside Eric and Alex Martinez for GMTK Game Jam 2025.
I was responsible for both the design and animation of our character and setting (completed using Figma), passing sequences to Alex for neon VFX and endgame animations added in Blender.
I also worked on gameplay with Eric in Godot, learning how to structure nodes, import animations, and align audio with in-game signaling.