An early development rhythm game built in Godot alongside Eric and Alex Martinez for GMTK Game Jam 2025.


I was responsible for both the design and animation of our character and setting (completed using Figma), passing sequences to Alex for neon VFX and endgame animations added in Blender.


I also worked on gameplay with Eric in Godot, learning how to structure nodes, import animations, and align audio with in-game signaling.

An early development rhythm game built in Godot alongside Eric and Alex Martinez for GMTK Game Jam 2025.


I was responsible for both the design and animation of our character and setting (completed using Figma), passing sequences to Alex for neon VFX and endgame animations added in Blender.


I also worked on gameplay with Eric in Godot, learning how to structure nodes, import animations, and align audio with in-game signaling.

SHOWCASE

Concept Demo | 2026

Concept Demo | 2026

Here's a sample of the game demonstrating our concept (remade using Rive).


The full game would speed up over time and link with audio, looping between a fighting and healing phase.


The current Godot version includes audio produced by Ricky Tinez.